Five Minute Demo Reel HD
- June 6th, 2011
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A five minute reel showcasing the best of highlights for my past work. Full length videos of each project are also available off this portfolio.
A five minute reel showcasing the best of highlights for my past work. Full length videos of each project are also available off this portfolio.
This is a complete level I designed for the XBOX 360 video game, Stuntman Ignition Directors Cut. I designed and implemented the entire game level, “General’s Charge,” from paper design through final testing. Designed conditional logic based scripts for AI characters to create interactive game play. Supported art and programming teams to insure proper game asset placement and functionality. Addressed reported design bugs during Beta testing.
This is an unofficial sound design demo for an Army of Two video game trailer. I created this as a demonstration of my sound design skills. All the sound design and music is entirely my creation. The end result helped me secure my Audio Coordinator role at TimeGate Studios in late 2007-2008.
This is an animatic I helped create while working at TimeGate Studios. I worked with a concept artist to build proper shot flow for the sequence. The story writer and I then laid down scratch tracks for the dialog which I used to temp in and build the scene’s pacing. I added in the final dialog later along with design the sound effects and composing the music. In the end, these animatics were used in a verticle slice level prototype delivered to Warner Bros. Games and helped secure the final game contract between them and TimeGate Studios.
This is an animatic I helped create while working at TimeGate Studios. I worked with a concept artist to build proper shot flow for the sequence. The story writer and I then laid down scratch tracks for the dialog which I used to temp in and build the scene’s pacing. I added in the final dialog later along with designing the sound effects and composing the music. In the end, these animatics were used in a verticle slice level prototype delivered to Warner Bros. Games and helped secure the final game contract between them and TimeGate Studios.
This is gameplay footage from Dirty Harry, an XBOX 360 game I worked on as an Audio Coordinator/Sound Designer for TimeGate Studios. The project was later cancelled, but my initial work on the sound design and animatics (also shown on my portfolio) helped TimeGate secure the contract with Warner Bros. Games.
I worked as the gaffer for this Wingstop commercial, assisting the director of photography in creating two distinctive daytime looks for each family.
Hell Hath No Fury, pt 1
Director Chris Tonic
Produced by the SMU Student Filmmakers Association, 2005
Super 16mmA short film I worked on as the Director of Photography and composer during my undergraduate studies at SMU. Shot on 16mm black and white negative.
Hell Hath No Fury, pt 2
Director Chris Tonic
Produced by the SMU Student Filmmakers Association, 2005
Super 16mmA short film I worked on as the Director of Photography during my undergraduate studies at SMU. Shot on 16mm black and white negative.